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- on mouseDown
- global slct, slcline, slfile, ngyou
- repeat while the stillDown
- if rollOver(clickOn()) then
- set the castNum of sprite clickOn() to the number of cast "dnslect"
- else
- set the castNum of sprite clickOn() to the number of cast "slect"
- end if
- updateStage()
- end repeat
- if ngyou >= 12 then
- put "テ厩テ嘉「テ韻テ栄テ鰻テ嘉。テ
[テテ12テァツーテ窶ケテツシテツシテテ" & RETURN after field "Selected"
- beep(2)
- delete line 13 of field "Selected"
- hilite line 125 of field "BOOKTITLE"
- set the visible of sprite 12 to 0
- set the visible of sprite 13 to 0
- else
- put slfile & RETURN after field "zSelected"
- put slct & RETURN after field "Selected"
- set ngyou to 1 + ngyou
- set the visible of sprite 14 to 0
- set the visible of sprite 6 to 1
- set the visible of sprite 11 to 1
- set the visible of sprite 13 to 1
- set the visible of sprite 12 to 0
- hilite line 125 of field "BOOKTITLE"
- hilite line ngyou of field "Selected"
- end if
- set the castNum of sprite clickOn() to the number of cast "slect"
- updateStage()
- end
-